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URP internal shader errors when the iOS is selected as a Build Target on...
How to reproduce:1. Open the “IN_ 79876” project2. In the Build Settings make sure iOS Build Target is selected3. Observe the Consol... Read more
Addressables.DownloadDependenciesAsync always returns AsyncOperationHand...
How to reproduce:1. Open user-submitted project (addressables-task-null.zip)2. Open the SampleScene3. Enter Play Mode4. See the Cons... Read more
ScriptableRuntimeReflection allocates 17 Bytes of GC per frame
Steps to reproduce:1. Create a new project2. Open the profiler window3. Enter Playmode Expected result: no GC allocation from Script... Read more
"ArgumentNullException" error in the Console when selecting certain Scri...
How to reproduce:1. Open the attached project “SORepro“2. Select the “SO_MsqData“ asset (Assets>SO)3. Enter Play Mode Expected re... Read more
[Android] AdmobSDK banner ad disappears when the device goes to the home...
Reproduction steps:1. Open the user’s “AdMobHelloWorld.zip” attached project2. Build and run the Player (File > Build And Run)3. ... Read more
Shader variant build preparation does not scale
When building shaders Unity enumerates through all possible shader variants to be able to strip the excess variants using scriptable... Read more
Unity Editor throws empty errors when PATHEXT Environment Variable is ov...
How to reproduce:1. Open Environment Variables window (Control Panel -> System and Security -> System -> Advanced system se... Read more
Render Texture will not be rendered in Build if the Graphics.Blit method...
How to reproduce:1. Open the user's attached "RenderTextureAddressableIssue.zip"2. Open the "SampleScene" Scene3. Select the "Spawn"... Read more
"Assertion failed on expression: ..." and "Invalid AABB ..." errors spam...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/HDRP Anim Desert.unity“ scene3. Enter Play Mode4. Observe... Read more
"IndexOutOfRangeException" errors appear when entering Play Mode if usin...
How to reproduce:1. Open project "ZD_1162225_DeferredArray.zip"2. Enter the Play Mode3. Observe the Console window Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used