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0
votes
Fixed

"Unity.Burst.Intrinsics.X86.Sse.shuffle_ps" changes the bit content of (...

Package: Burst

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Nov 09, 2022

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Version/s: 1.8.1

Steps to reproduce:1. Open the project “IN-12124”2. Open the “Test Runner” window (Window → General)3. Select PlayMode tests4. Click... Read more

0
votes
Fixed

Game view Z/stencil buffer not present in maximized game view

Scene/Game View

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Feb 26, 2015

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Version/s: 5.1.0a1

Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more

0
votes
Fixed

[WebPlatform] Forwarding video, moves to start on Mac OS Chrome browser ...

Video

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Jun 02, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.2.0b10, 2023.1.0a13, 2023.2.0a1

How to reproduce:1. Download the attached VideoProject2. Build and Run "Educational movies" scene on WebGL3. Press Play button it wi... Read more

1
votes
Won't Fix

Dpad Input Control Layout disappears when USE_INPUT_SYSTEM_POSE_CONTROL ...

XR Input

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Jul 22, 2024

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Version/s: 2021.3.41f1, 2022.3.39f1, 6000.0.12f1

Reproduction steps:1. Create a new project2. Install Input System, OpenXR Plugin and XR Interaction Toolkit packages3. Open Input De... Read more

0
votes
Fixed

Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...

Scripting

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Jan 06, 2016

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached Unity project.2. Open and play "ts" scene.3. Unity crashes. Additional note:"Marshal.StructureTo... Read more

0
votes
Not Reproducible

Assigning a canvas to an OnClick () event on the button changes the refe...

UI

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Feb 02, 2015

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Version/s: 5.0.0b21

To reproduce:- Enter play mode- Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canvas... Read more

6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce:1. Open attached project2. Open Test scene3. Notice that scene runs at 30 fps4. Maximize Game view5. Notice that scene ... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

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