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Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more
Crash on Rendering.ScriptableRenderContext:Submit_Internal_Injected when...
Reproduction steps: 1. Open the attached project ("IN-66107_C...Unity") 2. Open scene ("Assets -> Scenes -> Tests -> Missile AI") ... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more
Renderer Feature settings on the main asset aren't updated when changing...
How to reproduce: 1. Open the attached user project “Playground.zip“ 2. Select the “GaussianBlurFeature“ asset (Assets/Settings) 3. ... Read more
Crash on mono_class_inflate_generic_type_with_mempool when entering the ...
Reproduction steps: 1. Open the attached "crash_IN-64954" project 2. Open the "Assets/Scenes/Daniel.unity" Scene 3. Enter the Pla... Read more
Probuilder window has it's color applied to the entire action background
The probuilder window has the color of its actions (the vertical bar to the left of each action) applied to the entire background of... Read more
[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
Shadergraph Connection Nodes Appear at Wrong Position when region format...
Reproduction steps: 1. Open the control panel 2. Select “Change date, time, or number formats” 3. In the “Format:” dropdown menu ... Read more
[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...
Invalid texels are not treated the same way in CPU and GPU lightmapper: When a ray (launched by lightmapper baking) hit a backface w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "GetOrAddComponent" method in "Unity.VisualScripting" returns "MissingComponentException" error when the "BoxCollider" Component doesn't exist