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0
votes
Fixed

Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...

Scripting

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Jan 06, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more

0
votes
Won't Fix

Crash on Rendering.ScriptableRenderContext:Submit_Internal_Injected when...

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Feb 28, 2024

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Version/s: 2022.3.19f1, 2023.2.12f1, 2023.3.0b9, 6000.0.0b11

Reproduction steps: 1. Open the attached project ("IN-66107_C...Unity") 2. Open scene ("Assets -> Scenes -> Tests -> Missile AI") ... Read more

0
votes
Not Reproducible

Assigning a canvas to an OnClick () event on the button changes the refe...

UI

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Feb 02, 2015

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Version/s: 5.0.0b21

To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more

0
votes
Won't Fix

Renderer Feature settings on the main asset aren't updated when changing...

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Mar 15, 2023

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Version/s: 2022.2.11f1

How to reproduce: 1. Open the attached user project “Playground.zip“ 2. Select the “GaussianBlurFeature“ asset (Assets/Settings) 3. ... Read more

0
votes
Fixed

Crash on mono_class_inflate_generic_type_with_mempool when entering the ...

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Jan 19, 2024

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Version/s: 2022.3.17f1, 2023.2.7f1, 2023.3.0b4

Reproduction steps: 1. Open the attached "crash_IN-64954" project 2. Open the "Assets/Scenes/Daniel.unity" Scene 3. Enter the Pla... Read more

0
votes
Fixed

Probuilder window has it's color applied to the entire action background

Package: Probuilder

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Jul 23, 2019

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Version/s: 4.1.0

The probuilder window has the color of its actions (the vertical bar to the left of each action) applied to the entire background of... Read more

6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

4
votes
Fixed

Shadergraph Connection Nodes Appear at Wrong Position when region format...

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Mar 06, 2023

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Version/s: 2020.3.45f1, 2021.3.18f1, 2022.2.6f1, 2023.2.0a9

Reproduction steps: 1. Open the control panel 2. Select “Change date, time, or number formats” 3. In the “Format:” dropdown menu ... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper: When a ray (launched by lightmapper baking) hit a backface w... Read more

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