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Won't Fix
Votes
0
Found in
2022.3.19f1
2023.2.12f1
2023.3.0b9
6000.0.0b11
Issue ID
UUM-65227
Regression
No
Crash on Rendering.ScriptableRenderContext:Submit_Internal_Injected when enabling a GameObject in scene
Reproduction steps:
1. Open the attached project ("IN-66107_C...Unity")
2. Open scene ("Assets -> Scenes -> Tests -> Missile AI")
3. Enter Play mode
4. In Scene Hierarchy, enable the "Missiles" GameObject
Expected result: The GameObject gets enabled in the scene
Actual result: The Editor crashes
Reproducible with: 2022.3.19f1, 2023.2.12f1, 2023.3.0b9
Couldn't test with: 2021.3.35f1 (Issues with packages)
Reproducible on: macOS 14.3.1 (Intel), Windows 11 (User)
Not reproducible on: No other environment tested
Stacktrace:
at UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal_Injected <0x000e0>
at UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal <0x00072>
at UnityEngine.Rendering.ScriptableRenderContext:Submit <0x000d2>
at UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera <0x01bb2>
at UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack <0x03572>
at UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render <0x00d9a>
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Resolution Note:
This issue comes from user scripts (Outline.cs) changing the material list of the VisualEffect renderer. For VFX Graph, this is not supported. The issue can be avoided by checking the renderer type on the user script before modifying the sharedMaterials list (i.e. filtering to only apply for MeshRenderers).