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0
votes
Fixed

Rotation of Baked Point Light with a Cookie ignored when Baking Lightmap

Shadows/Lights

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Nov 01, 2020

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Version/s: 2020.1, 2021.1, 2021.1.0a2

How to reproduce: 1. Open the attached project("cookieRepro.zip") 2. Load "Sample Scene" 3. Rotate "Point Light(1)" 4. Generate Ligh... Read more

0
votes
Active

[ShaderGraph] Undoing Node Settings change in Graph Inspector causes pro...

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Jul 19, 2024

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Version/s: 2022.3.39f1, 6000.0.12f1, 7000.0.0a1

*Steps to reproduce:* # Open a Unity URP project # Create a new Shader Graph Asset via Create > Shader Graph > URP > Lit Shader ... Read more

0
votes
Fixed

Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...

Scripting

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Jan 06, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more

0
votes
Fixed

Not informative compute shader error reporting

Shaders

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Apr 23, 2015

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Version/s: 5.0.1f1

On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more

0
votes
Not Reproducible

Assigning a canvas to an OnClick () event on the button changes the refe...

UI

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Feb 02, 2015

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Version/s: 5.0.0b21

To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more

0
votes
Fixed

Probuilder window has it's color applied to the entire action background

Package: Probuilder

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Jul 23, 2019

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Version/s: 4.1.0

The probuilder window has the color of its actions (the vertical bar to the left of each action) applied to the entire background of... Read more

0
votes
Duplicate

[2D][Animation + PSD Importer] Root bone and bone list references disapp...

Package: 2D Animation

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Aug 06, 2019

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Version/s: 3.0.3

After adding bones to a 2D character for skeletal animation, exiting and reloading the program changes the Root Bone to a missing tr... Read more

6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper: When a ray (launched by lightmapper baking) hit a backface w... Read more

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