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0
votes
Fixed

Game view Z/stencil buffer not present in maximized game view

Scene/Game View

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Feb 26, 2015

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Version/s: 5.1.0a1

Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more

0
votes
Fixed

DLSS "Ultra Performance" mode performs worse than other DLSS modes

HD RP

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Mar 07, 2023

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Version/s: 2021.3.23f1, 2022.2.9f1, 2023.1.0b6, 2023.2.0a4

How to reproduce:1. Open the user-attached project “hdrp_dlss_ultra_performance_bugreport”2. Open the “OutdoorsScene” scene3. On the... Read more

1
votes
Fixed

Can’t navigate through ListView items when using arrow or WASD keys

UI Toolkit Controls

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Jan 25, 2024

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Version/s: 2023.2.8f1, 2023.3.0b4, 6000.0.0b11

Reproduction steps:1. Open the attached “BugTest” project2. Open the “Assets/Test Scene.unity” Scene3. Enter the Play Mode4. Click o... Read more

0
votes
Fixed

Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...

Scripting

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Jan 06, 2016

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached Unity project.2. Open and play "ts" scene.3. Unity crashes. Additional note:"Marshal.StructureTo... Read more

0
votes
Not Reproducible

Assigning a canvas to an OnClick () event on the button changes the refe...

UI

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Feb 02, 2015

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Version/s: 5.0.0b21

To reproduce:- Enter play mode- Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canvas... Read more

0
votes
Fixed

Clicking Scene List in the Build Profiles Window does not Highlight it

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Jan 05, 2024

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Version/s: 2023.3.0b2, 6000.0.37f1

How to reproduce:1. Create a new Project2. Open Build Profiles Window (File -> Build Profiles)3. Click Scene List4. Observe selec... Read more

6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce:1. Open attached project2. Open Test scene3. Notice that scene runs at 30 fps4. Maximize Game view5. Notice that scene ... Read more

0
votes
Fixed

CPU usage display is not toggled when toggling it in AudioMixerGroupCont...

Audio Authoring

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Jul 05, 2023

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Version/s: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a23, 6000.0.0b11, 6000.1.0a7

Reproduction steps:1. Open the “AudioCPUUsage“ project2. Expand the “AudioMixer“ asset and select “Master“3. In Inspector, right of ... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

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