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0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more

0
votes
Fixed

Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...

Scripting

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Jan 06, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more

0
votes
In Progress

Editor crashes on libetc_init when changing WebGL Texture Format to "RGB...

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Mar 01, 2024

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Version/s: 2021.3.35f1, 2022.3.20f1, 2023.2.10f1, 2023.3.0b7, 6000.0.0b11, 7000.0.0a1

Reproduction steps: 1. Open "ReproProject" 2. Select the “Assets/Texture With Alpha“ Texture 3. Change the Format in WebGL settin... Read more

0
votes
Not Reproducible

Assigning a canvas to an OnClick () event on the button changes the refe...

UI

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Feb 02, 2015

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Version/s: 5.0.0b21

To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more

0
votes
Fixed

[Entities Hierarchy] ArgumentException errors appear when using custom w...

Package: Entity Component System (ECS)

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Mar 15, 2023

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Version/s: 1.0.0 - Entities

How to reproduce: 1. Download and open the attached project 2. Open the "Rgrosse" scene 3. Enter "Play" mode 4. Open the Entitie... Read more

0
votes
Won't Fix

Silent crash when Canvas.ForceUpdateCanvases function is called

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Nov 16, 2022

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Version/s: 2020.3.42f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0b16, 2023.1.0a19, 2023.2.0a1

Reproduction steps: # Open the attached project “CrashReproduction” # Open the “Assets/Crasher” prefab Expected result: Unity... Read more

0
votes
Fixed

“VideoPlayer.DecodeNextFrame” continues decoding in Profiler when the Vi...

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Feb 26, 2024

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Version/s: 2022.3.20f1, 2023.2.12f1, 2023.3.0b9, 6000.0.0b11

How to reproduce: 1. Open the user’s attached “Splash Screen Test.zip” project 2. Enable the “Developer Build” setting and build t... Read more

6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Fixed

[Hub] Can trigger multiple concurrent Hub installations of the same edit...

Hub

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Nov 12, 2019

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Version/s:

[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unit... Read more

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