Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
1198126
Regression
Yes
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link
When using Hublinks to install Unity editors via the Hub, if the user presses the Hublink multiple times, multiple installations of the same editor will begin in the Hub.
Note: There has also been crashes observed regarding th
Steps to reproduce:
1) Launch Unity Hub 1.1.3(+)
2) Locate a Hublink of an uninstalled editor version
3) Invoke the Hub link
4) After that installation has begun, invoke the Hub link again
5) Observe multiple installations of the same editor version will begin in the hub
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
backhome
Nov 15, 2019 05:47
I can confirm this issue. It also occurs if you click the "Install version from Unity Hub" web link from https://unity3d.com/get-unity/update while another install has already been started in the hub.
In addition, none of the installs will ever finish, at least for me (they hang at what appears to be 99%)