Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
1198126
Regression
Yes
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link
When using Hublinks to install Unity editors via the Hub, if the user presses the Hublink multiple times, multiple installations of the same editor will begin in the Hub.
Note: There has also been crashes observed regarding th
Steps to reproduce:
1) Launch Unity Hub 1.1.3(+)
2) Locate a Hublink of an uninstalled editor version
3) Invoke the Hub link
4) After that installation has begun, invoke the Hub link again
5) Observe multiple installations of the same editor version will begin in the hub
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
backhome
Nov 15, 2019 05:47
I can confirm this issue. It also occurs if you click the "Install version from Unity Hub" web link from https://unity3d.com/get-unity/update while another install has already been started in the hub.
In addition, none of the installs will ever finish, at least for me (they hang at what appears to be 99%)