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[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
[HDRP][macOS] Depth of Field effect becomes black in Game view when Focu...
Reproduction steps:1. Create an HDRP project2. In the Hierarchy window select "Post Process Volume" GameObject3. In the Inspector wi... Read more
Some Unity games crashes on devices from 4.6
Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more
[URP] Material's name does not match Universal Render Pipeline/Particles...
How to reproduce;1. Create a new URP project2. Create Particle System3. Select 'Particle System' GameObejct in the Hierarchy4. Obser... Read more
[Hub] [Mac] Linux Support is installed at root of Unity installation ins...
To reproduce:1) Open Unity Hub2) Install Unity with Linux Support Expected: The support is installed in {UNITY_PATH}/PlaybackEngines... Read more
[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...
Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more
[URP] Profiler.EndSample-related errors are thrown when the Rendering Pa...
How to reproduce:1. Open the attached "case_1384954" project2. Open the "Test" Scene3. Enter the Play Mode4. Open the "Window -> ... Read more
Texture Streaming is not applied to GameObject when using custom shader
How to reproduce:1. Open the attached 'TextureStreamingDebug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Press 'Spac... Read more
Crash on InvokeWithThrow when using push-to-talk in IL2CPP player
Reproduction steps:1. Open the attached project2. Build the player with IL2CPP3. Play "MirrorIgnorance Demo" scene4. Press Host5. In... Read more
Allowing spaces in the "Category" field creates empty categories in the ...
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> From Template... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument