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NullReferenceException is flooded when exiting Play Mode while Inspector...
Reproduction steps:1. Open the “ListExceptionStripped“ project2. Open the “Sample” scene3. Enter Play Mode4. Select the “Controller“... Read more
"Path could not be found for script compilation file" error is thrown wh...
Reproduction steps:1. Open the attached “RoslynTest01” project2. Observe the console logs Expected Result: No errors are thrownActua... Read more
[URP][XR] Performance degradation when comparing Android Quest 2 builds ...
Steps to reproduce:1. Open the attached user's project "PerfTest2020.zip"2. Build the project to Quest 2 in 2020.3.47f13. Observe pe... Read more
UnityWebRequest crashes if invoked when player is quitting
Steps to reproduce: 1. Attach the included script to a game object2. Build a player3. Observe crash Read more
Project failing to Build with Baked Lighting across multiple Additive Sc...
To reproduce: 1. Download attached project "LightingDataAssetBugRepro.zip" and open in Unity2. Open "23_LightingRepro" scene3. Build... Read more
Android Install Location changes when Exporting Project
Reproduction steps:1. Open the attached project “BugRepro”2. Open “Build Settings > Player Settings > Other Settings” and chan... Read more
[IL2CPP] Build fails when compiling a struct with a long array inside it
Repro steps:1. Open QA attached project "repro_1173310"2. Make sure scripting backend is set to IL2CPP3. Build the project Actual: B... Read more
[URP] Particles are flickering when in Play Mode
How to reproduce:1. Open the attached project "Mesh Particle System bug.zip"2. Enter Play Mode3. Turn on VSync4. Observe the Game Vi... Read more
[Android] URP Project crashes when built on a device with PowerVR Rogue ...
How to reproduce:1. Create a new URP project2. Switch the build target to Android3. Build and Run on an Android device4. Ensure that... Read more
[2021.3] “Cleanup Blit" is logged when entering Play Mode in a newly cre...
How to reproduce:1. Create a new project using a “3D (URP)” or “3D (HDRP)” template2. Enter Play Mode and observe the Console window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used