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URP internal shader errors when the iOS is selected as a Build Target on...
How to reproduce: 1. Open the “IN_ 79876” project 2. In the Build Settings make sure iOS Build Target is selected 3. Observe the ... Read more
ScriptableRuntimeReflection allocates 17 Bytes of GC per frame
Steps to reproduce: 1. Create a new project 2. Open the profiler window 3. Enter Playmode Expected result: no GC allocation from Sc... Read more
Shader variant build preparation does not scale
When building shaders Unity enumerates through all possible shader variants to be able to strip the excess variants using scriptable... Read more
"ArgumentNullException" error in the Console when selecting certain Scri...
How to reproduce: 1. Open the attached project “SORepro“ 2. Select the “SO_MsqData“ asset (Assets>SO) 3. Enter Play Mode Expec... Read more
[Android] AdmobSDK banner ad disappears when the device goes to the home...
Reproduction steps: 1. Open the user’s “AdMobHelloWorld.zip” attached project 2. Build and run the Player (File > Build And Run) ... Read more
Unity Editor throws empty errors when PATHEXT Environment Variable is ov...
How to reproduce: 1. Open Environment Variables window (Control Panel -> System and Security -> System -> Advanced system settings -... Read more
Render Texture will not be rendered in Build if the Graphics.Blit method...
How to reproduce: 1. Open the user's attached "RenderTextureAddressableIssue.zip" 2. Open the "SampleScene" Scene 3. Select the "Spa... Read more
"Assertion failed on expression: ..." and "Invalid AABB ..." errors spam...
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/HDRP Anim Desert.unity“ scene 3. Enter Play Mode 4.... Read more
[URP] "Attempting to get Camera relative temporary RenderTexture" is thr...
How to reproduce: 1. Open the attached "case_1376601" project 2. Open the "ReproScene" Scene 3. Enter the Play Mode 4. Select the "M... Read more
[iOS] Batchmode builds fail with CloudDiagnostics enabled when USYM_UPLO...
Internal repro: ./utr.pl --suite=integration --testtarget=iOS --testfilter=Unity.IntegrationTests.CrashReporting.CrashReportingBuild... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL