Search Issue Tracker
[IMGUI] Wind Quality dropdown text gets clipped when "Fastest" option is...
[IMGUI] Wind Quality dropdown text gets clipped when "Fastest" option is selected The Wind Quality dropdown option in SpeedTree mat... Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce: 1. Open tester-attached project (ParticleCrash) 2. In SampleScene enter Play Mode 3. Press 'Space' to call Particl... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce: 1) open attached project 2) open scene 'm' 3) click on directional light in hierarchy 4) observe script componen... Read more
[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedura...
How to reproduce: 1. Open the attached project ("LineTest") 2. Observe the Scene view Expected result: lines between spheres are di... Read more
[FBX] Unity ignores pentagon shaped polygons
How to reproduce: 1. Open attached project 2. Open scene Main.unity - Notice how the character is missing a single polygon in thei... Read more
Button in the UI Toolkit Samples window doesn’t change the color when be...
How to reproduce: 1. Open the user’s attached project 2. Go to Menu > Window > UI Toolkit > Samples and open “Button” tab 3. Pres... Read more
[iOS] App build fails in Xcode with the “Build input file cannot be foun...
How to reproduce: 1. Build the user’s attached “TestLandscape_Test.zip” project for iOS platform 2. Open the project in Xcode and ... Read more
The Object Hierarchy is not preserved when Objects are Imported using Sc...
Reproduction steps: 1. Create a new project 2. Import the attached Unity Package named "Package_1112123" 3. Observe the Hierarchy of... Read more
OnPreviewGUI method's background image is rendered grey instead of white...
How to reproduce: 1. Open the attached 'TestPreviewRenderer2.zip' project 2. Navigate Example -> GameObject Editor 3. Observe that b... Read more
[UIElements] StyleEnum is creating boxing allocations
StyleEnum<T> is making use of IConvertible to do comparison, this is allocating for simple equality check. The equality check can be... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Artifact appears when generating a Mipmap on Normal map texture and Android platform is selected
- [VFX] The error "Expression graph was marked as dirty after compiling context for UI" is thrown after editing "Sample Water Surface" node
- [VFX] Input field freezes when editing Sample Water Surface node VFX graph
- Feature Examples - Sub Graph error - Source file does not exist if reimporting sample
- Blackboard horizontal scrollbar can't be scrolled by using the trackpad gestures