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[Remote Config] User isn't notified about settings/ rules getting discar...
User isn't notified about current settings or rules getting discarded when changing the Environment or closing the Remote config win... Read more
[Android][Vulkan] Read Pixel breaks when copying to textures
Reproduction steps: 1. Open the attached project 2. Open “Assets/Scenes/TicketScene.unity” 3. Build and Run the project 4. Press... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template 2. Open Project Settings > Editor 3. Notice that "use legacy light p... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File > ... Read more
HDRP Wizard contains a typo "Screan" instead of "Screen"
How to reproduce: 1. Create a new Unity HDRP project 2. Open the HDRP Wizard and select the “HDRP + DXR” tab in it 3. Navigate t... Read more
Helper Bar doesn't appear when Scene View is refocused after exiting Pla...
How to reproduce: 1. Open any project 2. In Preferences > General enable Helper Bar 3. Click on Scene View to focus it and observ... Read more
[Animation Stream] Root Curves are evaluated twice on character using An...
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro: - Ope... Read more
Sprite is not sliced accurately into multiple Sprites when slicing Metho...
How to reproduce: 1. Open the attached 'test-packages-2d.zip' project 2. Select Assets -> Test -> 'ExplosionSprite' Sprite 3. Open S... Read more
Shader warnings get lost when getting the shader from cache
Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more
[URP][RG] Warning thrown when RenderTexture has Depth Stencil Format set...
*Steps to reproduce:* 1. Open the attached project 2. Observe the console *Manual steps:* # Open a URP project # Create... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object