Search Issue Tracker
Fixed
Fixed in 2021.3.12f1
Votes
0
Found in
2021.3.9f1
Issue ID
UUM-17897
Regression
Yes
[Android][Vulkan] Read Pixel breaks when copying to textures
Reproduction steps:
1. Open the attached project
2. Open “Assets/Scenes/TicketScene.unity”
3. Build and Run the project
4. Press the buttons on the right controller to spawn pictures
5. Observe the pictures
Expected result: Pictures are rendered as seen by the camera
Actual result: Only half of the picture is rendered, or is rendered incorrectly
Reproducible with: 2021.3.9f1
Not reproducible with: 2020.3.41f1, 2021.3.8f1, 2021.3.10f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a17
Reproducible on:
Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Note: The project has to be built using the Vulkan API “Player Settings > Player > Android settings > Other Settings > under rendering, Graphics APIs”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
jonesash256
Aug 29, 2023 10:36
ETHICAL HACKER FOR HIRE
I got ripped off over $35k after investing in a false binary scam. Thanks to WIZARD LARRY who were very efficient in recovering all my stolen funds legitimately, contact them if you require similar services by email ,WhatsApp. even visit their website
Wizardlarry [at] mail [.] com
WhatsApp +1 (205) /319-/6886/