Search Issue Tracker
[UWP] - 2017.2 - Breakpoints do not get hit with Debug/Release configura...
Steps to reproduce: 1. Open attached project "949806.zip"2. Build for UWP with .NET scripting backend3. Open VS solution4. Open "Tes... Read more
UI component Scroll View increases CPU usage up to 90%
Reproduction steps:1. Download project "Broken Layout.zip" and open in Unity2. Open scene "Scene"3. Select Profiler tab4. Enter Play... Read more
[FixInGit1.5] Changes can not be pushed if there are switched names betw...
To reproduce:1. Create a new project2. Create A and B scripts3. Push changes4. Edit A and B scripts5. Switch scripts names6. Try to ... Read more
Cannot mouse scroll trough list exceeding screen heights when using Cust...
1. Open the attached project and "Repro" scene2. Go to Example --> Scroll3. Press on a "Cube" Dropdown button Expected result: Li... Read more
"cannot take parameters" error appears in UWP developers build while usi...
How to reproduce:1. Download attached project and open "Main" Scene2. Go to build setting and press Build and Run (make sure UWP is ... Read more
After pressing "Build and Run" with Metro development build, Unity finis...
How to reproduce:1. Download attached project and open "Main" Scene2. Make sure platform set to "Universal Windows Platform" and "De... Read more
BasicPlayableBehaviour OnBehaviourPlay does not always get triggered in ...
Steps to reproduce:1. Open attached ‘BasicPlayableBehaviour.zip' Unity project2. Open scene ‘Test'3. Enter Play mode Expected result... Read more
[UWP] UdpClient.Receive() throws an ArgumentException when API Compatibi...
Steps to reproduce: 1. Open attached project2. Open player settings, switch scripting backend to IL2CPP and API Compatibility to .NE... Read more
Losing focus in Full screen mode, resets resolution to attached display ...
How to reproduce:1. Download attached project and open "Test" Scene2. Make sure settings in Player settings are: D3D Fullscreen Mode... Read more
[SpeedTree] Double sided GI feature is missing in tree assets
Double sided GI feature is not implemented for SpeedTree shaders, thus backface tolerance issues can be easily observed when SpeedTr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog