Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0b10
Issue ID
949860
Regression
Yes
UI component Scroll View increases CPU usage up to 90%
Reproduction steps:
1. Download project "Broken Layout.zip" and open in Unity
2. Open scene "Scene"
3. Select Profiler tab
4. Enter Play mode
Expected: 70~100 FPS and Canvas.SendWillRenderCanvases() about 0,1% CPU usage
Actual: 5~6 FPS and Canvas.SendWillRenderCanvases() about 90% CPU usage
Reproduced on: 2017.2.0a1; 2017.2.0b1; 2017.2.0b11; 2017.3.0a7
Not reproduced on: 5.6.3p2; 2017.1.1p1
Regression introduced: 2017.2.0a1
Note: after disabling Canvas child Scroll View works as expected
Fixed in: 2018.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
Add comment