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0
votes
Fixed

[ProBuilder] Editor throws a NullReferenceException when Scene view is f...

Package: Probuilder

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Jun 22, 2019

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Version/s: 4.0.5

How to reproduce: 1. Open the attached project named Case_1164940 2. Focus the Scene view 3. Press G Expected result: No errors are... Read more

4
votes
Duplicate

Incorrect Pre-Build event command line on Universal build

Windows Store Apps

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Feb 16, 2015

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Version/s: 4.6.1f1

Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from... Read more

0
votes
Won't Fix

[iOS] Unsupported shaders errors appear in the console after deploying t...

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May 27, 2022

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Version/s: 2018.4.36f1, 2019.4.28f1

Reproduction steps: 1. Download and open the attached "Level1" project 2. Build and deploy the project to iOS 3. Observe the Xcode c... Read more

0
votes
Active

UGUI Shader Sample uses old Input System causes errors in the Console

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Apr 14, 2025

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Version/s: 6000.0.47f1, 6000.1.0b15, 6000.2.0a9, 6000.3.0a1, 6000.4.0a1

*Steps to reproduce:* # Create new Unity Project # Make sure Shader Graph package is imported to the project # In Package Mana... Read more

0
votes
Fixed

Diagnostic Warning Resets When Navigating Away and Returning to Diagnost...

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Apr 28, 2025

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Version/s: 2022.3.61f1, 6000.0.47f1, 6000.1.1f1, 6000.2.0a10, 6000.3.0a1, 7000.0.0a35

*Steps to reproduce:* #  Create a new Unity project #  Navigate to Edit > Preferences > Diagnostics #  Click the I understand,... Read more

0
votes
Fixed

Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...

Scripting

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Jan 06, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more

0
votes
Won't Fix

"Grab RenderTexture" occurs when Main Camera "Clear Flags" is set to "De...

Camera

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Sep 18, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.8f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project and open the SampleScene scene 2. Enter the Play Mode 3. Capture a frame in the Frame Deb... Read more

1
votes
Fixed

[WebGL] AsyncGPUReadback.Request causes the WebGL Player to run out of m...

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Nov 18, 2023

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Version/s: 2021.3.32f1, 2022.3.14f1, 2023.2.1f1

How to reproduce: 1. Open the “WebGLAsyncGPUReadbackTest“ project 2. Make sure that the build is set to “WebGL” (File > Build Sett... Read more

0
votes
Fixed

[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...

Networking

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Jan 27, 2016

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Version/s: 5.4.0b3

Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more

0
votes
Active

An error is thrown when building Addressables with the Addressables Repo...

Package: Addressables

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May 06, 2025

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Version/s: 1.24.0

How to reproduce: 1. Open the “CanDeleteMissingBuildReport.zip“ project 2. Open the Window > Asset Management > Addressables > Gro... Read more

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