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[ProBuilder] Editor throws a NullReferenceException when Scene view is f...
How to reproduce: 1. Open the attached project named Case_1164940 2. Focus the Scene view 3. Press G Expected result: No errors are... Read more
Incorrect Pre-Build event command line on Universal build
Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from... Read more
[iOS] Unsupported shaders errors appear in the console after deploying t...
Reproduction steps: 1. Download and open the attached "Level1" project 2. Build and deploy the project to iOS 3. Observe the Xcode c... Read more
UGUI Shader Sample uses old Input System causes errors in the Console
*Steps to reproduce:* # Create new Unity Project # Make sure Shader Graph package is imported to the project # In Package Mana... Read more
Diagnostic Warning Resets When Navigating Away and Returning to Diagnost...
*Steps to reproduce:* # Create a new Unity project # Navigate to Edit > Preferences > Diagnostics # Click the I understand,... Read more
Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more
"Grab RenderTexture" occurs when Main Camera "Clear Flags" is set to "De...
How to reproduce: 1. Open attached project and open the SampleScene scene 2. Enter the Play Mode 3. Capture a frame in the Frame Deb... Read more
[WebGL] AsyncGPUReadback.Request causes the WebGL Player to run out of m...
How to reproduce: 1. Open the “WebGLAsyncGPUReadbackTest“ project 2. Make sure that the build is set to “WebGL” (File > Build Sett... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more
An error is thrown when building Addressables with the Addressables Repo...
How to reproduce: 1. Open the “CanDeleteMissingBuildReport.zip“ project 2. Open the Window > Asset Management > Addressables > Gro... Read more
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