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[iOS] Caret is getting placed in the middle of a text when typing quickl...
How to reproduce:1. Open project "bug-ios-inputfield-caret.zip"2. Go to the Build Settings, select iOS, and deploy the app to the de... Read more
Editor crashes in Play mode when Groupshared memory and a constant buffe...
How to reproduce:1. Download the attached project 'GroupsharedCrash.zip'2. Change platform to Standalone and change back to Android ... Read more
"HttpException`1: HTTP/1.1 400 Bad Request" is thrown when calling JoinA...
Reproduction steps:1. Open the attached project "Case_1408196" and load Scene "SampleScene"2. Enter Play Mode3. In the Game View cli... Read more
SDF TMP fonts are rounder than in Source Font File
Reproduction steps:1. Open the "1408011.zip" project2. Open Assets > "t" scene3. Select Game View and Observe fonts Expected resu... Read more
UWP Build fails when System.Text.Json.dll is included in the project
How to reproduce:1. Open the attached project "Il2cpp_System_Text_JSON.zip"2. Open File>Build Settings...3. Switch Architecture t... Read more
"A meta data file (.meta) exists but its folder can't be found" warning ...
Steps to reproduce:1. Create a 2D project or import 2D Sprite package from Package Manager window2. Observe console (Console "Clear ... Read more
[HDRP] Sliders and draggable edit fields in Rendering Debugger incorrect...
Version tested: 2022.2.0a10 (trunk) Steps to reproduce: 0) Create a new HDRP template1) Open Undo History window2) Go to Rendering D... Read more
[Addressables] Sprites belonging to a Sprite Atlas aren't assignable to ...
How to reproduce:1. Open the user's attached "ZD_1193866_SpriteRef" project2. Open the "SampleScene" Scene3. Select the "GameObject"... Read more
'Should not get here' and 'Assertion failed' errors appear when entering...
Reproduction steps:1. Open the attached user's project2. Open the 'Level2' Scene3. Enter Play mode4. In the Game View press the Esca... Read more
[Texture] Null Referrence Exceptions when Packing a Sprite Atlas with si...
Reproduction steps:1. Open the attached project2. In the Project window select the Sprite Atlas3. In inspector switch the Max Textur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument