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Android: Protected graphics memory doesn't work on android device
Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Too... Read more
Unloading source asset immediately after Blit(source, dest) can result i...
How to reproduce: 1. Open "SampleScene" Scene in the attached "BundlesTest.zip" Project 2. Enter Play Mode 3. Press the "Run Blit Te... Read more
NullReferenceException error on PolybrushMesh when unloading Scene in Ed...
How to reproduce: 1. Open attached project 2. Open SampleScene 3. File > New Scene 4. See the error message in the Console Reproduc... Read more
[HDRP] Render Texture is not drawn in the Standalone Build
How to reproduce: 1. Open the attached project named "Case_1285290" 2. Open the SampleScene 3. Observe the render texture in the bot... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
[Mobile][IL2CPP] App crashes after the splash screen when there's a NavM...
Repro steps: 1. Create a new project 2. Add a NavMeshObstacle component to any Game Object in the scene and save it 3. Switch build ... Read more
[Camera] Camera preview does not display visible world space canvas
1. Create a new project. 2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button) 3. Select Canvas in Hierarc... Read more
Material Inspector UI - Reco / Nice to have - Icon picker
!image-2024-02-02-12-36-14-960.png|width=764,height=492! Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object