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Incorrect character position when using additive animation without a mask
Steps to reproduce:1. Open the attached project2. Open the Assets/ReproScene.unity3. Play the scene4. Observe the incorrect characte... Read more
In Multi-Scene editing, changing active scene leaves NavMesh settings of...
To reproduce:1. Open attached Unity project "NavMeshWindow.zip"2. Observe that scenes "1" and "2" have different Navigation Bake con... Read more
Play Mode takes a longer time to load in Unity 2017.x
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Menu, select "Test" -> "EnterPlayMode test". Results: In... Read more
NavMeshPath status is PathComplete when the path target is inside the ob...
To reproduce: 1. Open the project, attached by the user (NAVMESHPATH.zip)2. Open "Scene" scene3. Enter Play mode4. Observe the conso... Read more
[MacOs] Unable to attach Monodevelop debugger; "TargetFrameworkVersion '...
Steps to reproduce:1. Open attached project2. Open Test.cs script with Monodevelop3. Press the play button in Monodevelop4. Obserser... Read more
[Android] GPU memory of unity 5 is bigger than unity 4 with a empty scen...
Steps to reproduce:1. Open attached project with 4.7.2f12. Build and run to Android3. Run "adb shell dumpsys meminfo <bundle_iden... Read more
[Android] Increased frametime on GLES3 compared to Unity4
How to reproduce:1. Open attached project 'u4_vs_u5_perf_disparity.zip'2. Build to device3. Inspect logcat for frame time messages E... Read more
Build crashes at AddClipboardFormatListener
Steps to reproduce:1. Open the attached project2. Open the Assets/Scenes/main.unity scene3. Build and Run4. Left click in the build ... Read more
The web browser reports js error when running webgl with "Use pre-built ...
Steps to reproduce:1. Open attached project "WebLG-Sockets.zip"2. Build and run for WebGL with "Development build" and "Use Pre-buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open