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[NET 4.6] Editor fails to open with "function mono_unity_register_path_r...
To Reproduce: 1. Create a new empty project.2. Set scripting backend to .NET 4.63. Observe that after you click restart the editor f... Read more
Tile Palette editor doesn't check for duplicate names when bulk importing
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
Overwriting tiles in the tile palette leaves dead tiles in the palette t...
This is actually a misunderstanding of how it works. Some explanation: - Palette only has Tiles, never Sprites or Textures- If you d... Read more
The Unity Project from the asset store called Republique crashes
The Unity Project from the asset store called Republique crashes This is a regression. The project doesn't crash in 5.6.1 or 2017.1.... Read more
[UWP] Misleading error message when trying to build&run on Windows Phone...
Steps to reproduce:1. Create a new project/Open any Unity project2. Open build settings3. Build and run on Windows Phone (disconnect... Read more
Creating a script with the same name as any of the Game Object Component...
To reproduce:1) Create a new project2) Select any Game Object in the Scene3) Press on "Add Component" Button4) Through the context m... Read more
Shift key is not producing KeyDown & KeyUp events
Steps to reproduce:1. Open user attached project (ShiftBugExample)2. Create a Text game object (Game Object > UI > Text)3. Att... Read more
NavMesh selected slider changes when Voxel Size warnings appear or disap...
To reproduce:1. Open my attached project2. Go to Window > Navigation3. In Opened Navigation window, go to Bake tab and click Adva... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject