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[iOS] [Google VR] GRSDK v1.60 for iOS displays view incorrectly if is st...
Reproduction Steps:1. Open User's project2. Build for iOS3. Update GVR pods to 1.60 with CocoaPods4. Build to iPhone5. Click on Enab... Read more
The game crashes on standalone build when using graphics jobs with a bun...
Reproduction steps:1. Open project attached (Crash Particle.zip)2. Make a build3. Play it.4. Press A to enable particles. Expected r... Read more
X509Store is empty in Unity, but has certificates in pure C# console app...
To reproduce: 1. Open the project, attached by tester (windowsStoreEmpty.zip)2. Open the "scene" scene3. Open the TestScript5. Open ... Read more
Play mode doesn't maximize after editing Animation Curve
Steps to reproduce:1. Open attached project2. Open "test" scene3. Enable "Maximize on Play" option in Game View4. Enter and exit pla... Read more
Editor crashes at UnityConnectRefreshTokenRequest::OnSuccess while in idle
Fixed in 5.6, and PRs approved for 17.1, 17.2, and trunk (17.3 at the time of this writing). Steps to reproduce:1. Download delete.z... Read more
Custom Editor components disappear if Custom Editor is resized
Reproductino Steps:1. Import attached project.2. In Assets, select Examples/BlendAddRGBA.3. Resize the width of the Inspector window... Read more
Enabling Optimize Mesh Data results into Paint Details having a "sliding...
How to reproduce:1. Open the attached users "TerrainDetailsSliding" project2. Open "Scene" scene and observe how the wind settings f... Read more
Prefab's children change order when extra child object is added to prefa...
To reproduce:1. Open project attached by the user2. Open scene "scene" if not opened3. In hierarchy window select game object "Prefa... Read more
SetPass information in Stats window does not update when Frame Debug is ...
Reproduction steps:1. Open the attached "StatisticsWindow.zip" project;2. Enter Play mode;3. Enable Frame Debug;4. Click on Canvas -... Read more
[Win] Disabling all occurrances of OnAudioFilterRead cause Unity to free...
Steps to reproduce:1. Open user attached project (AudioFilterBug)2. Play the scene3. Disable both "AudioSource" objects4. Open "Main... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject