Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.1p2
Issue ID
920497
Regression
No
[iOS] [Google VR] GRSDK v1.60 for iOS displays view incorrectly if is started in Portrait mode
Reproduction Steps:
1. Open User's project
2. Build for iOS
3. Update GVR pods to 1.60 with CocoaPods
4. Build to iPhone
5. Click on Enable VR (first time, it will be fine)
6. Close the app
7. Hold phone in portrait mode
8. Re-open the app
8. Click on Enable VR again
9. Rotate phone to landscape mode
10. Notice that view is incorrect
Expected Behaviour: Google VR works correctly and it does not depend on the app starting orientation.
Actual Result: Google VR displays view incorrectly if it is started in portrait orientation.
Reproduced on versions: Unity 5.6.0f3, 5.6.1p2, 5.6.1p4, 2017.1.0b10, 2017.2.0a4
Reproduced on devices: iPhone 6 iOS 10.3.1, iPhone 6s iOS 10.2.1, iPhone 6 Plus iOS 8.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment