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The "RunStarted" callback method is not invoked when using the "TestRunC...
Reproduction steps:1. Open the attached project2. Open Window → General → Test Runner3. In the Test Runner window select EditMode an... Read more
In WebGL Player “Default Cursor” resets to system default cursor when le...
How to reproduce:1. Open the user’s attached “UI Tookit theme bug.zip” project2. Open the “SampleScene” Scene3. Switch to WebGL plat... Read more
[IMGUI] Alpha and Color slider disappears on sliding upwards/downwards i...
Alpha and Color slider disappears on sliding upwards/downwards in the Gradient Editor while setting the color in the Blend mode Step... Read more
[Addressables] Paths for Assets marked as 'Addressable' do not update in...
How to reproduce:1. Open user-submitted project (AddressablesPathUpdate)2. Open the Scenes folder and mark 'SampleScene' as 'Address... Read more
[XR SDK] CameraWorldToScreenPoint returns offset coordinates
Reproduction steps:1. Open the attached project ("1304082.zip")2. Open the "SampleScene" scene3. Enter the Play mode4. Select the "S... Read more
TouchScreenKeyboardType doesn't work
TouchScreenKeyboardType doesn't work 1. What happened In 5.0b21-5.0f1 (those are what I've tested, not where it regresses to) TouchS... Read more
[DarkSkin]'|' character in Custom Window Title causes ArgumentException ...
To reproduce:1) Create new project2) Create Editor folder and add an Editor Window (Use the example in: http://docs.unity3d.com/Scri... Read more
Wrong Label is deleted when user is trying to delete a newly created Lab...
Steps to reproduce: Create a 2D Project Create a Sprite Library Asset and open in in the Sprite Library Editor Create a Category In ... Read more
Strange square-like shadows appear in the editor on Unity 5
- Import the attached project (from ReproProject.zip - Unity 4.6 compatible)- Open 0 - Main Scene and press Play- Select New Game fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”