Search Issue Tracker
Fixed
Fixed in 10.1.3, 11.0.0
Votes
0
Found in [Package]
9.1.1
10.1.2
11.0.0
Issue ID
DANB-662
Regression
Yes
Wrong Label is deleted when user is trying to delete a newly created Label in the Sprite Library Editor
Steps to reproduce:
- Create a 2D Project
- Create a Sprite Library Asset and open in in the Sprite Library Editor
- Create a Category
- In the Labels section right click and Create a new Label
- Create a second Label and confirm its naming
- Without doing anything else after confirming the second Labels naming right click the second Label and select "Delete Selected Labels"
Actual results: The first Label that was created is deleted instead of the second one even though the second Label is selected and highlighted
Expected results: The Label that is highlighted is deleted
Reproducible with versions: 6000.0.5f1, 6000.0.9f1
Not reproducible with versions: 2021.3.40f1, 2022.3.36f1, 2023.1.20f1, 2023.2.20f1, 6000.0.4f1
Tested on (OS): Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 11.0.0):
Fixed for new Unity version
Resolution Note (fix version 10.1.3):
Fixed for 2D Animation 10.1.3