Search Issue Tracker
Won't Fix
Votes
2
Found in [Package]
1.1.0
1.1.31
1.1.33
Issue ID
DSTR-677
Regression
No
The "RunStarted" callback method is not invoked when using the "TestRunCallback" attribute and the "ITestRunCallback" interface.
Reproduction steps:
1. Open the attached project
2. Open Window → General → Test Runner
3. In the Test Runner window select EditMode and press Run All
4. Observe that there's no log for "Run Started" in the Console Window
Expected result: “RunStarted” method is invoked
Actual result: “RunStarted” method is not invoked
Reproducible with: 1.1.0 (2020.1.0a1), 1.1.31 (2020.2.40f1), 1.1.33 (2020.3.40f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15)
Reproducible on: macOS 12.6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Rendered GameObject using the SpriteLitDefault Material becomes invisible when animating with the URP Sprite-Lit-Default Shader
- Compilation errors occur when using PluginAPI headers in a C environment
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.