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Duplicate packages appear when creating new project and adding asset pac...
To reproduce:1. Open Unity and download any asset from the store, close Unity2. Find location of a downloaded package in PC storage ... Read more
Material information is not updated correctly when rebuilding asset bundle
Reproduction steps:1. Open project attached(Bundle.zip)2. Build asset bundle (Menu/Demo/Build).3. Press play. <-- Instantiated ob... Read more
Serialization fails on an serializable class defined internally to a wra...
How to reproduce:1. Open user attached project2. Enter playmode - Notice 'All good' in console 3. While in playmode, edit the Serial... Read more
Instanced prefab rotation transform does not revert to prefab values
To reproduce:1. Open project attached by the user2. Open scene "main"3. In the hierarchy window select Parent1 GameObject, expand it... Read more
NetworkManager allows adding a game object with NetworkIdentity instead ...
NetworkManager allows adding a game object with NetworkIdentity instead of prefab 1. What happenedUser is able to add game object wi... Read more
Meshes lose vertex color in builds with Static Batching enabled when cer...
To reproduce: 1. Download and open project from comment (repro914736_smallrepro.zip)2. Open "intro_ext" scene.3. Notice white X form... Read more
Error 'No texture data available to upload' when using external textures...
Reproduction steps:1. Open project attached (ExternalTextureBug.zip).2. Open script "UseRenderingPlugin.cs".3. Uncomment line 52.4. ... Read more
Applying a change to the Muscle Settings in the Configuration modifies o...
When I modify the "Arm Down-Up" muscle range, the "Arm Front-Back" get locked with a range of 0. (see attached gif)This also happens... Read more
Editor becomes unresponsive when switching from OpenGL to Metal with a t...
Editor becomes unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene 1. Open attached project blank.zip ... Read more
Same shader looks differently in Game and Scene views if Batching is not...
How to reproduce:1. Open the attached "RayTrails" project and "Demo" scene2. Inspect the Cylinder, Cylinder (1), and Cylinder (3) Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched
- Test Shader appears twice in Material Shader selection menu
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP