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VFX "Graph Output Particle HDRP Lit Mesh" is producing incorrect Shadows...
Reproduction steps: 1. Open the attached project 2. Open "VFX Shadow Bug Test Case.vfx" Visual Effect Graph located in the Assets fo... Read more
Shortcuts: A user gets "Profile already exists" validation during the de...
Steps to reproduce: # Create a project # Go to the menu "Unity" -> "Shortcuts" # Verify, that the "Shortcuts" window opens #... Read more
[Input System] Action with no bindings in one scheme remains disabled in...
1. Create an .inputactions asset and add an action map to it. 2. Add a control scheme for keyboard&mouse and a control scheme for ga... Read more
[macOS] Built Player crashes sometimes when exiting it
How to reproduce: 1. Open the attached project "KernelPanic.zip" 2. Go to the Build Settings (File->Build Settings) 3. Make a build ... Read more
Terrain details fail to render correctly when Dynamic Batching is enable...
Reproduction steps: 1. Open the “Terrain_bug.zip” Project 2. Open the “DebugScene” 3. Move around in the Scene view 4. Observe t... Read more
Changing the product name does not automatically change the name of buil...
How to reproduce: 1. Create a new project or open an existing one 2. Build and run the project 2. Open Player Settings (Edit -> Proj... Read more
5+ terrain layers causes memory leak and soft-locks Editor
Creating a terrain with more than 4 layers and selecting assets around play mode changes causes a runaway memory leak that effective... Read more
[Scene]m_RootOrder order being saved as a PrefabModification within the ...
Steps to reproduce this issue: 1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -> Force t... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce: 1) open attached project 2) open scene 'm' 3) click on directional light in hierarchy 4) observe script componen... Read more
OnApplicationFocus sets the hasFocus variable to true and instantly to f...
How to reproduce: 1. Open the attached "OnApplicationFocus" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Click ... Read more
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