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ArgumentOutOfRangeException is thrown when using UnsafeList.InsertRangeW...
How to reproduce:1. Open the attached project "UnsafeListInsert.zip"2. Open "SampleScene" Scene3. Enter Play mode4. Open the Console... Read more
Redundant for-loop in UnityEditor.Profiling.ModuleEditor.CounterCollector
How to reproduce:1. Open "UnityEditor.Profiling.ModuleEditor.CounterCollector" source code2. Search "for (int i = 0; i < counters... Read more
IndexOutOfRangeException is thrown when typing into TextMeshPro Input Fi...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/test3. Go to the Game view and press the Play button4. Left... Read more
Crashes when editing a shader which is being used by another shader's Us...
Steps:1. Open attached project (ShaderCrash.zip)2. Open Repro scene3. On ProjectView, open BrokenUsepass shader, edit line 10 to be:... Read more
Prefab is glitchy while editing in Prefab Mode when parent Canvas Render...
Reproduction steps:1. Open the attached 'prefabmode_bug' project2. Open the Assets/Prefabs/test.prefab3. Try to resize and drag the ... Read more
[Profiler] Profiler.EndSample errors on disabling Deep profile when prof...
Steps to reproduce:1. Open an existing project or create a new one2. Open Profiler (Window -> Analysis -> Profiler)3. Make sur... Read more
Burst throws a BC1091 error when running constraint tests
How to reproduce:1. Open the attached "constraint-solver-unity.zip" project2. Open the Console Reproducible with: 1.6.0, 1.6.3 (2021... Read more
Asset Bundle size incrementally increases when updating the Unity Editor...
How to reproduce:1. Open the attached "1391542" project2. Build the Asset Bundle (Build -> Build AssetBundles)3. Open the "AssetB... Read more
[Linux] ArgumentException produced when expanding material hierarchy dro...
Steps to reproduce:1. Create a new project2. Create a "Cube" GO in the current scene3. Select "Cube" GO in Hierarchy window4. Find t... Read more
FormattingException on asset tables when using legacy group rules
Repro:1. Open attached project.2. Assets -> Create -> Localization -> Addressable Group Rules (Legacy)3. Window -> Asset... Read more
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