Search Issue Tracker
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
One Viewport becomes not visible in the Game view when changing the View...
How to reproduce: 1. Open the user-attached “URPSampleScene.zip“ project from Google Drive2. In the Hierarchy select “Main Camera“ o... Read more
On WebGL Player spatial audio (3D Sound Settings) does not change direct...
How to reproduce:1. Open the user's attached “New Unity Project (1).zip” project2. Open the “SampleScene” Scene3. Switch platform to... Read more
"AdaptiveProbeVolumes.BakeAsync()" does not bake the Adaptive Probe Volu...
How to reproduce:1. Download the “APVSubscenes“ project2. Run the “run_unity“ batch mode script from the Terminal/CMD3. Observe the ... Read more
Center Mode Transform Gizmo Does not account objects without a renderer
How to reproduce:1. Open the attached project named Case_11683962. Select the Particle System3. Observe the position of the Transfor... Read more
[Visual Effect Graph] Dropdown icon for all dropdowns are missing under ...
Dropdown icon for all dropdowns are missing under Output Node (eg. Cube Output, Point Output, Octagon Output, Triangle Output) from ... Read more
Clamping is behaving wrong for quality ray tracing global illumination
Clamping is behaving wrong for quality ray tracing global illumination Read more
Stack overflow crash when in Play mode
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/MainScene'3. Enter Play mode Expected result: Play mode ... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more
Visualization baked albedo is broken for rescaled terrains
If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size