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Making prefab from gameobject causes all opened scenes to be marked as d...
Steps: 1. Open several scenes in Hierarchy2. Create a new GameObject3. Drag & Drop it to Assets folder to make a prefab==>All... Read more
[macOS][Retina] UI Text is blurry (not clear) on Retina displays in Builds
UI > Text is blurry on retina displays. It is very well seen with small fonts. Steps to reproduce:1. Open attached project.2. Bui... Read more
DLL breaks after upgrading to 5.6 and up
Reproduction steps:1. Open project attached (New Unity Project 15)2. Press "Menu/Test/Test" Expected result: Prefab will be created ... Read more
[WebAssembly] Integer overflow on DirectorFrameTime::CalculateDSPDeltaTime
Steps to reproduce: 1) Open Unity and create a new project2) Switch platform to WebGL in Build Settings3) Enable Development Build4)... Read more
Scaling root does not scale character with Optimize GO enabled
Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector >... Read more
Icons flicker when scrolling from Free Assets to Paid Assets in the Proj...
Steps to reproduce : - create a new project- in the Project Browser type "substance" and click on the Asset Store- scroll down the a... Read more
Crash at MoveTransformToRootOfSceneUndo when "Undo transform parenting w...
Reproduction steps:1. Create new project.2. Create empty object and a child for it.3. Drag it to project window to save as prefab.4.... Read more
Terrain is black when Scene is loaded from AssetBundle and textures are ...
When loading a scene from an asset bundle containing a terrain; Where the terrain textures are contained within another AssetBundle.... Read more
Instances of a deleted prefab became empty missing prefab game objects
Steps to reproduce:1. Create new project2. Create new scene3. Drag the main camera (or any other game object to Project View to crea... Read more
Lightmap texture type is different across thumbnails or previews, platfo...
Texture with Lightmap texture type is different across1. thumbnails / previews / game or scene views2. platforms (Windows and Androi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size