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[Linux] Input.mousePosition returns Infinity or NaN in fullscreen mode
Steps to reproduce:1) Open the attached project.2) Build for Linux.3) Run the build in fullscreen mode. The output of Input.mousePos... Read more
Legacy Shaders/Specular flickering when both HDR and Anti Aliasing are e...
To reproduce:1. Open attached Unity project "MSAA Bloom.zip"2. Open "TEST" scene3. Look around the scene with right mouse button and... Read more
mono_custom_attrs_from_class leaks memory when empty scene is played mul...
To reproduce: 1. Create a new project - set to Old mono runtime2. Open activity monitor3. Play/stop scene multiple times Expected: m... Read more
[UWP] Input Mouse axies return invalid values in the first frame after l...
Steps to reproduce:1. Open attached project "911008.zip"2. Build "test" scene for UWP3. Open VS solution4. Build & Deploy on loc... Read more
[Editor] [Deferred] Light/normal direction getting reversed on actions w...
Reproduction steps:1. Open the attached project called ""2. Make sure Editor is running in the DX11 mode.3. Put the Game and Scene v... Read more
Texture2DArray.Apply() fails to free texture's system memory after uploa...
To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project.2. Open "main" scene.3. Enable "LoadTextureArra... Read more
Flares can not be seen through triggers
Reproduction steps:1. Create an object and make sure that is has collider that has trigger marked.2. Create flare and put it behind ... Read more
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce:1. Download and open the attached project(oc link)2. Set API to DirectX113. Open Scene test_virtual_terrain4. Ent... Read more
Build process fails when BuildPipeline.BuildPlayer has a path parameter ...
Reproduction steps:1) Download and open "911830_buildpath.zip" project2) Press "Build/Build for Android" button located in (top) men... Read more
Child script gets disabled if parent gameObject adds Rect Transform comp...
To reproduce:1. Open attached Unity project "CoroutineTest.zip"2. Open "Test" scene3. Go into Play Mode Expected result: "CoroutineT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size