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[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce: 1. Build and run attached project 1a On Android you have to enable multithreaded rendering in PlayerSettings 2. Tap ar... Read more
[HDRP] HDRP Wizard Fix All location change
Arguably most used HDRP wizards part will be Fix All button. Currently, to reach it you often need to either scroll down or resize t... Read more
Crash on tlsf_memalign when loading a memory snapshot with the Memory pr...
Reproduction steps: 1. Open the attached project “SnapshotCrash” 2. Open Memory Profiler (Window > Analysis > Memory Profiler) 3.... Read more
"Switch Platform" button is enabled after installing a component and not...
*Easier to reproduce using Unity Hub or QA multi-tool* Steps to reproduce: 1. Open any project 2. Open Build Settings window 3.... Read more
[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server. Also it reproduces only when the... Read more
Shader warnings are thrown when building Shader Graph Feature Examples S...
How to reproduce: 1. Create a new empty 3D (URP) or 3D (HDRP) project 2. Import Shader Graph Feature Examples Sample (Package Mana... Read more
Paintable area is offset from the mesh when editing Cloth Constraints
How to reproduce: 1. Open the attached “cloth_issue” project 2. Open The “SampleScene“ and select the “dress” GameObject in the Hi... Read more
Audio glitches and CPU usage increases when plugging microphone/speaker/...
How to reproduce: 1. Plug any microphone/speaker into your computer via USB 2. Open attached project 3. Enter the Play Mode 4. Open ... Read more
Fill tessellation doesn't work and Warnings logged for Closed 2D Shapes ...
How to reproduce: 1. Create a 2D Project 2. In Hierarchy right click and create 2D Objects > Sprite Shape > Closed Shape 3. Selec... Read more
[IMGUI] "Use DXGI flip model" text under resolution and presentation set...
"Use DXGI flip model" text under resolution and presentation settings gets clipped. Refer that attached screenshot. Steps to reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map
- Artifact appears when generating a Mipmap on Normal map texture and Android platform is selected