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0
Found in
2023.3.0b4
6000.0.0b11
Issue ID
UUM-60959
Regression
No
Shader warnings are thrown when building Shader Graph Feature Examples Sample Scene
How to reproduce:
1. Create a new empty 3D (URP) or 3D (HDRP) project
2. Import Shader Graph Feature Examples Sample (Package Manager > Select Shader Graph > Samples > Import Feature Examples)
3. Once samples are imported, in Build Profiles add "BiRPFeatureExamplesScene.Scene"
4. Build and run the project
5. Once project is built go back to the Editor and observe the Console window
Expected result: no shader warnings are thrown in the Console when project is built
Actual result: shader warnings are thrown when project is built
Reproduced on: 17.02 (2023.3.0b4)
Reproducible on: macOS Sonoma 14.2.1 (M1)
{code:java}
Shader warning in 'Hidden/Core/ProbeVolumeFragmentationDebug': implicit truncation of vector type at (275)/Library/PackageCache/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeDebugBase.hlsl(321) (on metal)
Compiling Subshader: 0, Pass: <Unnamed Pass 0>, Vertex program with <no keywords>
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
{code}
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