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VideoPlayer.errorReceived callback is not triggered when video fails to ...
To reproduce: 1. Download and open "Test2017.zip" project.2. Open "Scene" scene.3. Disconnect your machine from the internet.4. Run ... Read more
ParticleSystem throws Unsupported type MultiModeParameter error when edi...
When upgrading project with particle system prefab from 5.5.x to 5.6.x, editing the particle system in 5.6.x throws Unsupported type... Read more
Time.unscaledDeltaTime returns value larger than Maximum Allowed Timeste...
How to reproduce:1. Open the attached "FixedUpdate" project and "test" scene2. Enter playmode and quickly pause it3. Observe the sec... Read more
Composition namespace in System.ComponentMode namespace is not recognize...
To reproduce: 1. Open the project, attached by tester (noCompositionBug.zip)2. Open dllTest.cs script in Monodevelop3. In Monodevelo... Read more
TerrainData.SetHeights() doesn't update terrains tree colliders
Steps to reproduce:1. Download Test.zip and open "main" scene2. Enter play mode3. Walk through instantiated tree (Controls WASD). Ex... Read more
Editor freezes when downgrading from .NET 4.6 to 3.5 and selecting to re...
Reproduction steps:1. Create new project.2. Edit -> Preferences -> Cache server and set it to Local3. Change Scripting runtime... Read more
NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh p...
To reproduce: 1. Open the project, attached by user (TPC.zip)2. Open "test_scene" scene if not already open3. Make sure Navigation t... Read more
GPU profiling should not have a "Timeline" view
GPU profiling should not have a "Timeline" view Steps to reproduce:1. open new unity project2. enter play mode3. open profiler and a... Read more
Remote profiling Networking should have a warning
Steps to reproduce:1. open attached project2. build and run3. connect host and client together4. use the profiler in window to conne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation