Search Issue Tracker
By Design
Votes
3
Found in
5.6.1f1
Issue ID
911411
Regression
Yes
TerrainData.SetHeights() doesn't update terrains tree colliders
Steps to reproduce:
1. Download Test.zip and open "main" scene
2. Enter play mode
3. Walk through instantiated tree (Controls WASD).
Expected results: Player collides with tree
Actual results: Player walks through tree
Reproduced with: 2017.1.0b5, 5.6.0p1
Not reproducible with: 5.5.3p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment