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0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

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Jan 03, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more

0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

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Feb 10, 2015

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Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

0
votes
Won't Fix

[UIR] [Package] Vertex Nudging triggers assertion error when dragging No...

Package: UI Toolkit

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Sep 29, 2021

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Version/s: 1.0.0-preview.18

Reproduction steps:0. Make sure DPI is not 100%.1. Open the user's attached project2. Navigate to Window -> UI Toolkit -> Node... Read more

0
votes
Fixed

Unity icon is missing in the Editor window

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Sep 07, 2022

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Version/s: 2023.1.0a10

Reproduction steps:1. Create a new Unity project2. Observe the icon on the top-left corner of the Editor window Expected result: Uni... Read more

2
votes
By Design

[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...

Package: Ads

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Jan 17, 2020

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Version/s: 3.4.0

How to reproduce:1. Open the attached "case_1212342.zip" Unity project2. Build the Scene for the iOS platform3. Attempt to deploy th... Read more

0
votes
Fixed

Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...

Visual Effects - Legacy

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Jan 05, 2020

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Version/s: 2018.4, 2019.2, 2019.2.9f1, 2019.3, 2020.1

How to reproduce:1. Open tester-attached project (ParticleCrash)2. In SampleScene enter Play Mode3. Press 'Space' to call ParticleSy... Read more

0
votes
Active

[Code Coverage] Editor crashes while processing class when extern method...

Package: Code Coverage

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Apr 11, 2022

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Version/s: 1.0.0, 1.1.1

Steps to reproduce: 1. Open attached project2. Open Code Coverage window3. Start and stop recording- Editor crashes Note: Add missin... Read more

0
votes
Fixed

[VFX Graph] Changes are reverted on save when setting ShaderGraph to Non...

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May 23, 2022

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Version/s: 2022.1.0a4

How to reproduce:1. Open the attached package2. Set Shader Graph to None in Output Mesh3. Save changes Expected result: Changes are ... Read more

0
votes
Fixed

[iOS] 'Automatically add capabilites' doesn't work

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Feb 29, 2024

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Version/s: 2022.3.11f1, 2023.2.15f1, 6000.0.0b11

Steps to reproduce: Open attached project (GameCenter-TestProject-master.zip) Switch to iOS Make sure 'Automatically add capabilitie... Read more

0
votes
Duplicate

Aim Constraint Rotation Offset has incorrect values when imported from FBX

Asset - Importers

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Dec 13, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b6, 2020.1

How to reproduce:1. Open scene "AimOffset" from "FBXAimTests.zip"2. Open "mayaAxesTestXYZ.fbx" in Maya3. Open Maya Application Prefe... Read more

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