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[Input]Cursor.lockState on OSX in editor does not lock cursor to middle ...
When using Cursor.lockState on OSX, the cursor is not central to the screen, appearing over editor UI causing te gameview to lose fo... Read more
Can't drag multiple clips to another track
Repro:select multiple clips on one trackdrag them to another track of the same type dragging them individually works Read more
Buttons "On Click" function field not disappearing when its made private
Repro steps: 1. Open provided projects "BugScene" scene2. Enter Play mode and click on the "BuggedFeature" button3. Look at the cons... Read more
Object's rotation is mixed up, when object is rotated in X or Z axis
To reproduce:1. Create a new project.2. Create empty object.3. Rotate it's X by 2704. Try to rotate object around Y and Z. Actual re... Read more
ParticleSystem BurstSpread mode is not spreading particles evenly
To reproduce:1. Create new project.2. Create new Particle System.3. Set its Emission 'rate over time' to 50.4. In Shape module, set ... Read more
[Android | SPS] 16-bit display buffer with SPS swaps color channels on A...
Red and green color channels are reversed on Android VR in Unity 5.6.0f3 when Use 32-bit Display Buffer is disabled and single-pass ... Read more
Particles do not fill Cone shape correctly when Cone Scale is changed
To reproduce:1. Create new project.2. Create new Particle system.3. Lets it's Emission Rate over Time to 200.4. In "Shape module" se... Read more
UnityEngine.Windows class is unreachable in non-Windows store setup. It ...
UnityEngine.Windows class is unreachable in non-Windows store setup. It should be clarified as such I was looking for a System.IO.Fi... Read more
"UnwrapCL.exe has stopped working" error appears when importing FBX mode...
How to reproduce:1. Download and install "Avira Free Antivirus", make sure that its "Real-time protection" setting is enabled2. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size