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Block compression leads to lightbaking artifacts in HDRP
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Investments/01_Motivo_OnlyBathroom/Apartments/1-A-6-15“... Read more
Player remains in Windows Background processes when the application is c...
How to reproduce: 1. Create a URP template project 2. Build the project with the name “MyProject” 3. Run the built project 4. Ri... Read more
"DllNotFoundException: Unable to load DLL 'kernel32.dll'" is thrown when...
How to reproduce: 1. Open the attached project "hololens-http-request-repro.zip" 2. Build And Run the project on HoloLens 2 Exp... Read more
[IL2CPP] Double and float number values are different when uint is caste...
How to reproduce: 1. Open attached project ("Broken_il2cpp.zip") 2. Open Build Settings window (File->Build Settings...) 3. Open Pla... Read more
Console displays warning about importing c4d files when a Scripted Impor...
Reproduction steps: 1. Open the attached project “Cinema4DImporter“ 2. Observe Console Expected result: Unity shouldn't log a w... Read more
[iOS][UaaL] UnityFramework with 3rd party plugins triggers watchdog term...
Reproduction steps: 1. Open project in "FirebaseTestMintegral.zip" 2. Build the project for iOS 3. Open .xcworkspace generated in th... Read more
[Metal] Crash on "ScriptableBatchRenderer::GenerateBuiltInCBuffer" when ...
Steps to reproduce: 1. Open original user's "MirrorShaderBundleTest.zip" project 2. Open the LoadScene scene and enter play mode 3. ... Read more
System.Net.Socket objects throw ArgumentException in IL2CPP after instal...
How to reproduce: 1. Install SDK 10.0.19041.0 ( https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ ) 2. Open the a... Read more
"The value of \"byteLength\" is out of range" error is thrown in the Hub...
{"level":"error","message":"Unhandled promise rejection, reason: The value of \"byteLength\" is out of range. It must be >= 1 and <=... Read more
"ArgumentException: Object at index 0 is null" thrown when entering play...
How to reproduce: 1. Create a new project 2. Create a c# script and attach it to any object in the Hierarchy window 3. Add second I... Read more
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