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[Profiler] Taking a detailed memory sample triggers a crash (after calli...
To Reproduce: 1. Open & run the attached project. 2. Open profiler, select Memory and change to detailed. 3. Click the button (it c... Read more
[ProBuilder]Vertices and edges are not highlighted while selecting respe...
Steps To Reproduce: 1. Create a project 2. Windows > Package Manager > ProBuilder> Install 3. Tools > ProBuilder Window 4. ProBuild... Read more
Adding an extension from the Cinemachine Camera Component that is alread...
How to reproduce: 1. Open any project with Cinemachine installed 2. Add a "Cinemachine Camera" Component to a GameObject 3. In th... Read more
GameObject references to itself or its Components serialized as [Seriali...
Repro steps: 1. Open user attached project and scene named "PolymorphicSerializationTest" 2. In the Hierarchy, select "PolymorphicSe... Read more
[Profiler] Profiler doesn't carry on recording after closing and opening...
Reproduction steps: 1. Create a new project and import the Profiler Analyzer through the Package Manager 2. Open the Profiler along ... Read more
ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...
Reproduction steps: 1. Create a new project 2. Attach a new script to any GameObject in the Scene 3. Edit script with "AssetDatabase... Read more
[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...
To reproduce: 1. Download attached "test.zip" project and open in Unity 2. Open "SampleScene" scene 3. Open Scene View 4. Observe t... Read more
~5-7 ms Physics.Processing spikes periodically appear in a relatively em...
Repro steps: 1. Open attached project 2. Create a Physics Material and set Bounciness to 1 3. Attach the material to the plane and s... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce: 1. Open attached project 2. Build WebGL 3. Open WebGL build 4. Enter fullscreen 5. Exit fullscreen 6. WebGL doesn't r... Read more
[Win Vulkan] UniversalGraphicsTest_Foundation project crash on GfxVersio...
Steps to reproduce: # Checkout to unity:2022.3/staging branch # Open UniversalGraphicsTest_Foundation project # ProjectSetting... Read more
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