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0
votes
Fixed

Editor log outputs ''d3d11: failed to lock buffer 0000021B7F5B94E0 of si...

Progressive Lightmapper

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Oct 30, 2018

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Version/s: 2019.1.0a7

Steps to reproduce: 1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Production) 2. B... Read more

0
votes
Fixed

[Android] Gradle export throws "trying to add unity-classes.jar/AndroidM...

Mobile

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Oct 10, 2018

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Version/s: 2018.1.0a3, 2018.2.11f1

Steps to reproduce: 1. Create a new project 2. Export the project to a preferred folder 3. Export the same project a second time to ... Read more

0
votes
Not Reproducible

[Wild Crash] Editor crashes with PlayerLoopController::SetPaused when us...

Shaders

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Oct 14, 2018

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Version/s: 2018.2.7f1

How to reproduce: 1. Open attached "GaiaDisplayApp" project 2. Enter Play Mode and hold P button Expected result: Editor does not c... Read more

0
votes
Fixed

Initial AO bake yields wrong results

Progressive Lightmapper

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Oct 30, 2018

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Version/s: 2018.3

Steps to reproduce: 1. Download the attached project and open TestScene01 2. In the Lighting Settings window make sure that Ambient... Read more

1
votes
Postponed

Baking Lightmaps result in artifacting when the object is far away from ...

Graphics - General

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Oct 23, 2018

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Version/s: 2018.2.0a1

Steps to reproduce: 1. Download and import the attached package 2. Build lightmap Expected result: no artifacting Actual result: h... Read more

0
votes
Fixed

[OpenGL] RenderTexture.Create failed: format unsupported for random writ...

Graphics - General

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Oct 30, 2018

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Version/s: 2018.3.0b6

To reproduce: 1) Open attached project 2) Open Test Runner 3) Run "ComputeAsyncRWTextureTest" Expected: Runs normally Actual: Fails... Read more

0
votes
Fixed

Total Bake Time is shown as 0:00:00 in Progressive Lightmapper when Prio...

Progressive Lightmapper

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Oct 30, 2018

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Version/s:

Steps to reproduce: 1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Production) 2. B... Read more

0
votes
Fixed

[Vulkan][Win64] Visual artefacts appear on tilemap with Vulkan in Intel ...

Vulkan

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Oct 30, 2018

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Version/s: 2018.3.0b8

This was initially seen on my ST W project, but I managed to reproduce it in a smaller project too, but I really needed to generate ... Read more

0
votes
By Design

Using "Dynamic Batching" causes visual differences between Scene and Gam...

Graphics - General

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Oct 02, 2018

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Version/s: 2018.2.10f1

Reproduction steps: 1. Open "New Unity Project (1).zip" project 2. Look at the Scene view and notice two cubes with one side painte... Read more

0
votes
Won't Fix

Building MPK File for Lumin Platform from command line results in a crash

XR SDK

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Sep 18, 2018

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Version/s: 2018.1.6f1

Steps to reproduce: 1. Download the attached project 2. Build it from command line with the following arguments <path to editor> -q... Read more

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