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0
votes
Won't Fix

Light is not fully displayed when Lightmap Encoding is set to Low or Med...

Texture

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Oct 18, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.18f1, 2022.2.0b10, 2023.1.0a14, 2023.2.0a1

Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/lightbake_error.unity“ Scene3. Navigate to Edit > Proje... Read more

0
votes
Fixed

[Input System] OnPointerEnter called twice on Android

Package: Input System

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Oct 08, 2019

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Version/s: 1.0-preview

OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more

0
votes
Fixed

Unity Editor loading bar will move to the right when selecting the loadi...

Editor Window Management

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Jun 21, 2022

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Version/s: 2022.2.0a17

Reproduction steps: Open the user's attached project Before Editor opens select any other window or Desktop Select Unity Loading scr... Read more

0
votes
Not Reproducible

[GPU] GPU-sorting and GPU events are broken

Package: Visual Effect Graph

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Jun 21, 2019

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Version/s: 7.0.0

Repro steps:1. Import the attached package.2. Open the GPUSortingIssue scene and observe the AddMeSecond system doesn't have many pa... Read more

0
votes
Not Reproducible

Unlit/PBR Shader Graph Keywords menu is too small and is difficult to na...

Package: Shader Graph

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Sep 12, 2019

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Version/s: 7.0.0 - 7.1.2

How to reproduce:1. Open attached project2. Select New Shader Graph asset3. Press "..." button next to the Keywords label at the Ins... Read more

0
votes
Fixed

[Cinemachine] Prefab editing spit errors in the console

Package: Cinemachine

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Jan 22, 2020

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Version/s: 2.5.0

Editing a prefab containing a VCam will log errors in the console. 1. Create a VCam in the scene2. Drag the VCam object into the pro... Read more

5
votes
Active

Unnecessary corners are added to NavMeshAgent path when NavMeshLink over...

AI Navigation Core

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May 29, 2024

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Version/s: 2021.3.39f1, 2022.3.31f1, 6000.0.5f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “UNITY_6.zip” project2. Open the “NavigationTest” scene (Assets > Scenes)3. Enter the Pla... Read more

0
votes
Fixed

[Test Runner] Test Runner window pops out from where ever it is docked, ...

Package: Test-Framework

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May 30, 2019

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Version/s: 1.0.11

When opening the Test Runner window it calls `s_Instance.Close();` if the window has been initialised already. This causes the windo... Read more

0
votes
Not Reproducible

Unable to interact with Material Inspector window when creating a new Ma...

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May 31, 2024

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Version/s: 2022.3.31f1, 6000.0.4f1

Reproduction steps:1. Open "ReproProject" project2. Create a new Material (Assets > Create > Material)3. Rename the created Ma... Read more

0
votes
Fixed

[UIElements] Border radius specified in percent varies with parent size

UI Toolkit

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Jun 14, 2019

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Version/s: 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open attached project "BorderChangesWhenParentResizes.zip"2. Open the Test window ("Bug" > "Test")3. Resize t... Read more

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