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Bottom face of reflection probes gets seam probably due to csm pancaking
Bottom face of reflection probes gets nasty shadowmap seam, which is probably due to csm pancaking. The quality of csm shadows on th... Read more
[PVR] Lightprobe data inconsistent between manual bakes after hiding lights
Under certain circumstances light probes baked with PVR as backend will generate different results after a light has been disabled/e... Read more
[PVR] G-Buffer job fails when Keep Quads option is enabled
When `Keep Quads` option is enabled in Import Settings of a mesh, Progressive Lightmapper gets stuck. Steps for reproduction:1) Open... Read more
[Enlighten][Baked GI] Emissive scene visualization is not working
Emissive scene visualization is not working for Enlighten Steps for reproduction:- Open the scene `t1`- Ensure that backend is set t... Read more
Generated DLL is not loaded with Unity 5.5 and newer
Framework target is set to Mono/.NET 3.5, however in Unity 5.5 while loading this dll, the following error appears: "Plugin targets ... Read more
Stereo Display Standalone build crashes on startup
Steps to reproduce:1. Create a new project2. Save the scene3. Turn on VR in Player settings4. Set to Stereo Display5. Build for stan... Read more
Errors appear when changing Editor colors
To reproduce:1. Open a new project.2. Go to: Edit -> Preferences -> Colors.3. Change any color, or press "Use Defaults". Actua... Read more
Deprecate MirrorMode
I also see this bug on CV1 with Oculus as the only entry in Virtual Reality SDKs under Player settings using Single-Pass Stereo and ... Read more
"Dynamic batching: index buffer destination/source is NULL" when draggin...
"Dynamic batching: index buffer destination/source is NULL" when dragging a blank sub-sprite of a Multiple-mode sprite to the scene ... Read more
Editor crashes on mono_g_hash_table_lookup_extended when script is dele...
How to reproduce:1. Open the attached project2. Change External Script Editor in Preferences (if it was VisualStudio change to MonoD... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size