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3
votes
Active

Default resolution for standalone build is not correct when "Default is ...

Deployment Management

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May 08, 2017

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Version: 5.6.0p4

Steps to reproduce: 1. Create a new project 2. Make sure that "Default is Native resolution" is checked 3. Make sure that "Default i... Read more

4
votes
Duplicate

[Android] Screen.SetResolution causes the previous screen image to flick...

Mobile

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May 16, 2017

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Version: 5.4.5p2

Steps to reproduce: 1. Open attached project 2. Build and run for android 3. Tap the screen -Screen flickers for one frame Expected... Read more

0
votes
Active

[VR] Changing projection matrix crashes a scene w/ Terrain and Trees/Grass

VR

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May 17, 2017

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Version: 5.5.0f3

Steps to reproduce: 1) Download and open attached project 2) Open svene "ww2" 3) Make sure VR mode is on and Open VR is selected as ... Read more

0
votes
By Design

[WSA] UnityWebRequest.Head() can not return a header in an UWP build

Windows Store Apps

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May 18, 2017

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Version: 5.6.0f3

Steps to reproduce: 1. Open the attached project (WebRequestRepro.zip) 2. Switch platform to Windows Store 3. Set the InternetClient... Read more

0
votes
Duplicate

[OS] Standalone build, cannot configure inputs on resolution dialog

Deployment Management

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May 19, 2017

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Version: 5.5.0f3

Steps to reproduce: 1. Build a new project 2. Run the game 3. Select input tab 4. Double click on any entry to change it Expected R... Read more

0
votes
Fix in review

HDR to LDR image effect doesn't have sRGB enabled when using Linear Colo...

Graphics - General

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May 19, 2017

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Version: 5.5.3f1

Steps to reproduce: 1) Download attached project 'HDRtoLDR_NosRGB.zip' and open in Unity 2) In Player Settings, make sure Color Spa... Read more

0
votes
Active

Unity IAP Facebook store implementation library conflicts with NuGets Fa...

IAP

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May 19, 2017

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Version: 5.5.3p3

Step to reproduce: 1. Create a new Unity project 2. Enable IAP and import IAP plugin 3. Import 'Facebook.dll' attached OR download F... Read more

0
votes
Active

[iOS] .xcworkspace isn't generated for iOS projects using Firebase plugin

iOS

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May 18, 2017

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Version: 5.6.0f3

When generating iOS builds headlessly, pods are not installed in the build folder when Firebase plugin is used. Steps to reproduce:... Read more

0
votes
Fixed

[Android] Debug.LogException is filtered as "I" Information instead of "...

Mobile

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May 19, 2017

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Version: 5.5.3f1

To reproduce: 1. Download and open "rotate-test.zip" project. 2. Build application on a device. 3. Run logcat and filter informatio... Read more

0
votes
Fixed

Particle batching broken when using a Default Particle System

Shuriken

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May 19, 2017

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Version:

1) Add 2 particle systems 1b) Ensure both systems have different world positions 2) Make sure the game camera can see them both 3) P... Read more

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