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Adding Meta Quest build Profile throws “NullReferenceException” and “Exc...
Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. Press “Add Build Profile” button4. Select Meta Quest P... Read more
Avatar Mask dropdowns in the Inspector reset and collapse whenever the A...
Steps to reproduce: Open any Project In the Project browser right click > Create > Avatar Mask and select it In the Inspector,... Read more
[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...
How to reproduce:1. Open the attached "case_1212342.zip" Unity project2. Build the Scene for the iOS platform3. Attempt to deploy th... Read more
WebGL Build error for Windows 7 32-bit OS
Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine2. Try to build it for WebGL3. Notice that the build won't fin... Read more
SkinnedMeshRenderer::SupportsGPUBoneSkinning crash when setting hairRend...
Steps to reproduce:1. Open User-supplied project2. Open and run Scene "Scene" Reproduced in: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1, 2... Read more
Audio preview stops in Editor when Unity loses focus and "Run in Backgro...
Reproduction steps:1. Open the attached “IN-120835.zip” project2. Go to Edit > Project Settings > Player > Resolution and P... Read more
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
Visualization baked albedo is broken for rescaled terrains
If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more
[Profiler] Taking a detailed memory sample triggers a crash (after calli...
To Reproduce: 1. Open & run the attached project.2. Open profiler, select Memory and change to detailed.3. Click the button (it ... Read more
The Camera first person mode in Cameras overlay is greyed out and not cl...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable the Cameras overlay in the Scene View Make sur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject