Search Issue Tracker
Active
Votes
0
Found in
6000.0.60f1
6000.2.8f1
6000.3.0b6
6000.4.0a3
Issue ID
UUM-122366
Regression
No
Audio preview stops in Editor when Unity loses focus and "Run in Background" is disabled
Reproduction steps:
1. Open the attached “IN-120835.zip” project
2. Go to Edit > Project Settings > Player > Resolution and Presentation
3. Make sure the “Run In Background” property is checked
4. From the Project Window, select the “test.mp3” asset
5. From the Inspector play its preview
6. Remove the focus from the Editor (switch to some other application)
7. Observe the audio preview has not stopped
8. Uncheck the “Run In Background” property
9. Repeat 4-6th steps
10. Observe the audio preview
Expected result: The audio preview is not affected by the "Run in Background" setting that is in the Player settings
Actual result: The audio preview is affected by the "Run in Background" setting and stops playing
Reproducible with: 2023.1.0b1, 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a3
Reproducible on: Windows 11
Not reproducible on: no other environments tested
Note:
- The behavior that "Run in Background" setting also affects the Editor seems really unintuitive. A solution could be to add a different setting in the Project Settings, that would be specifically for audio preview settings in the Editor like “Play in Editor in Background / Play audio preview in Background”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Can’t delete gradient keys with Mac keyboard or context menu options
- Editor freezes for a few minutes when closing or switching a VFX window that was opened in a previous project
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
- Ray Tracing Shader link to the documentation isn’t working
- Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
Add comment