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Unity crashes when using abstract classes behaviour on a StateMachine
Steps to reproduce:1. Download StateMachineCrash.zip and open "BUG_scene" scene2. Open SimpleTest.cs change KeyCode.JoystickButton0 ... Read more
Invoking System.Collections.IEnumerable.GetEnumerator() fails on native ...
That means it fails on native objects that implement IIterable/IMapView/IVectorView/any other interface which when projected to CLR ... Read more
[Metal][Deferred] Tree leaves are not rendered when using Deferred rende...
Steps to repro: 1. Open attached project and 'bugMetalDeferred' scene on OSX (Metal);2. Resize Game view tab;3. Observe tree renderi... Read more
[iOS] Locked Orientation App orientation is switched if it is brought to...
Reproduction Steps:1. Open "Camera" project2. Build for iOS3. Check if orientation is locked to Landscape Right only4. In Xcode add ... Read more
In Editor Sign-in - Sign-in message overlaps on top of Services window u...
1. Create any project (in Production or Staging Env.)2. Make sure you're signed in3. Navigate to the Services Window4. Select Collab... Read more
[Oculus|VRFocus] Camera with display (None) does not render to monitor w...
[Oculus] Camera with display (None) does not render to monitor when VR mode is disabled with VR enabled camera in scene 2. How we ca... Read more
GL.End requires material.SetPass error in console when water is behind p...
To reproduce: 1. Open attached project.2. Press play.3. Open scene view.4. Select Water4Advanced game object in hierarchy.5. Go belo... Read more
Scene name is incorrect in exported package if that scene was renamed be...
To reproduce: 1. Create new project.2. Create and save new scene.3. Export the scene into a package.4. Rename the scene in project e... Read more
Having a prefab with a Skinned Mesh Renderer and Cloth component causes ...
How to reproduce:1. Open attached "ClothBug" project and "clothTest" scene2. Enter playmode Expected result: Editor does not crashAc... Read more
All about bugs
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