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0
votes
By Design

[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...

Package: Scriptable Render Pipeline Lightweight

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Jun 17, 2019

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Version/s: 5.1.0

To reproduce: 1. Download attached "test.zip" project and open in Unity 2. Open "SampleScene" scene 3. Open Scene View 4. Observe t... Read more

4
votes
Duplicate

UI Textures change after lowering quality level in runtime

UI

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce: 1. Download and open attached project "repro_760691.zip" 2. Build the project w/ "main.unity" scene included 3. ... Read more

0
votes
Won't Fix

EntitiesGraphicsSystem fails to validate ForwardPlus for URP when using ...

Package: Entity Component System (ECS)

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May 22, 2023

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Version/s: 1.0.0

How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Observe the Console window Expected outcome:... Read more

0
votes
Fixed

ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...

Package: Input System

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Jan 24, 2020

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Version/s: 2020.1.0a20

1) Open SampleScene in the attached project 2) See the debug message in the console. If it's not there, enter playmode. 3) In Player... Read more

0
votes
Won't Fix

Reflection probes create artifacts when using Probe Volume

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Mar 03, 2023

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Version/s: 2022.2.5f1, 2023.1.0b2, 2023.2.0a3

Reproductions steps: 1. Open the “My project (1)” Project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Open the Lightni... Read more

0
votes
Not Reproducible

[Cache Server] Crash on opening this particular project only if Cache Se...

Asset - Database

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Oct 08, 2019

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Version/s: 2019.3.0b5

The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server. Also it reproduces only when the... Read more

0
votes
Duplicate

Draw buffer does not clear when moving a 3D object in the scene making b...

Scene/Game View

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Oct 16, 2020

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Version/s: 2021.1.0a1

Steps to reproduce: 1. Create a new project with 2021.1.0a1 2. Create any 3D object in the Scene 3. Move the 3D object in the Scene ... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more

1
votes
Fixed

[Android] URP with native pass causes a crash on Null pointer dereferenc...

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May 23, 2023

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Version/s: 2022.2.16f1, 2023.1.0b11, 2023.2.0a11, 2023.3.0a3

Reproduction steps: 1. Open the attached project "ReproProj" 2. Build And Run on an Android Device 3. Observe the Player Expec... Read more