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Burst error is thrown when using Span inside of Burst code
How to reproduce:1. Open the user's attached project2. Observe the Console log output Expected result: no errors thrownActual result... Read more
Editor is lagging when selecting GameObject with event handling class
How to reproduce:1. Open the user's attached project2. Open scene Assets/KatalystTemplate/Core/Core3. Select the GameObject "PF_Debu... Read more
IL2CPP Scripting Backend build fails when using function pointers in a s...
Reproduction steps:1. Open the attached "1356723.zip" project2. Go to Player Settings (File > Build Settings > Player Settings... Read more
Assertion failed error is thrown when accessing AnimatorState.behaviours...
Steps to reproduce:1. Download and open the project "animatorstate-error.zip" in the Debug Build of Unity Editor2. Open Assets/Test.... Read more
[Localization] "IOException: Sharing violation" error is thrown when imp...
How to reproduce:1. Open the user's attached project2. In the Project browser, select localization/texts asset3. In the Inspector wi... Read more
Gap in line strip when drawing using GL.LINE_STRIP with 768 lines or more
How to reproduce:1. Open the attached Unity project ("LineStripIssueRepro.zip")2. Open SampleScene (Scenes -> SampleScene)3. Ente... Read more
Sprite atlas preview is rendered with artefacts when Atlas contains a Sp...
Steps to reproduce:1. Open the attached project "Case_1353765"2. Click on Texture 2D "Texture"3. In Inspector, open the Android Sett... Read more
Input System detects PointerMove event after PointerDown events in WebGL...
Reproduction steps:1. Open the attached "BrowserInputBugRepro.zip" project2. Load "SampleScene" in the Assets/Scenes folder3. Enter ... Read more
Null value is returned when calling MonoScript.FromScriptableObject()
How to reproduce:1. Open the user's attached project2. Open scene Scenes/Landing3. Find the "Buttons" object in the Hierarchy window... Read more
Build fails with System.InvalidOperationException error when building wi...
Reproduction steps:1. Open the user's attached project2. Build the project: Edit > Build Settings > Build And Run Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code