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3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more

0
votes
Fixed

Use legacy light probe sample counts is enabled for newly created projects

Progressive Lightmapper

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Jan 17, 2020

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Version/s: 2019.3, 2020.1

Steps to reproduce: 1. Create a new project using any template 2. Open Project Settings > Editor 3. Notice that "use legacy light p... Read more

0
votes
Fixed

Player Setting "Virtual Reality Supported" is shared cross-platform

VR

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Jan 25, 2016

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Version/s: 5.3.2f1

In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more

0
votes
Duplicate

The primitive object of type Cube GameObject is hexagonal and elongated ...

Package: Splines

-

May 09, 2024

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Version/s: 2.5.2, 2.6.0

How to reproduce: 1. Open the “ReproProject“ project 2. Open the “TestScene“ 3. Drag and Drop the “LaserShooter.prefab“ to the Hiera... Read more

3
votes
Active

[URP] Shadows of GameObjects rendered by Linear Renderer flickers when a...

Culling

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Aug 15, 2020

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Version/s: 2018.4, 2020.1.2f1, 2020.2

How to reproduce: 1. Open the attached project "1270731.zip" 2. Open the "Test" Scene 3. Enter the Play Mode 4. Look around in the G... Read more

0
votes
Fixed

[iOS] targetFrameRate targets 30fps when it's set to -1

iOS

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Feb 12, 2015

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Version/s: 5.0.0b22

To Reproduce: 1. Deploy the attached project. 2. Observe the outputted frame rate. Read more

0
votes
Fixed

Particles set to emit from a Skinned Mesh Renderer do not work with Blen...

Shuriken

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Jan 25, 2016

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Version/s: 5.3.1p4

When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more

0
votes
By Design

Surface shader analysis not using 32-bit floats for fixed/half/float/dou...

Shaders

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Jan 08, 2016

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Version/s: 5.3.0f4

Reproduction steps: 1. Open attached Unity project. 2. Open "Bug scene". 3. Notice, that "Sphere" game object is black. 4. Open "Bug... Read more

0
votes
Fixed

Wrong md5 hash in WebGL version

Scripting

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Feb 21, 2015

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Version/s: 5.0.0f3

Read more

1
votes
Won't Fix

[Android] Input lag when dragging a finger across the screen in Player

Package: Input System

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Apr 11, 2024

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Version/s: 1.8.1

Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to th... Read more

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