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Duplicate
Votes
0
Found in [Package]
2.5.2
2.6.0
Issue ID
SPLB-274
Regression
No
The primitive object of type Cube GameObject is hexagonal and elongated when added to the Hierarchy window which has a Prefab that has the Spline Container and Spline Animate Components
How to reproduce:
1. Open the “ReproProject“ project
2. Open the “TestScene“
3. Drag and Drop the “LaserShooter.prefab“ to the Hierarchy window
4. In the Hierarchy window create a new “Cube“ GameObject
Expected result: The “Cube“ GameObject looks like a cube
Actual result: The “Cube“ GameObject is hexagonal and elongated
Reproducible with: 2.5.2 (2021.3.37f1, 2022.3.26f1, 2023.2.20f1), 2.6.0 (2022.3.26f1, 2023.2.20f1, 6000.0.0f1)
Reproducible on: macOS 13.5.2 (Intel), Windows 10 Pro (2H22)
Not reproducible on: No other environments tested
Notes:
- Not reproducible with a fresh project from scratch, but importing the “LaserShooter.prefab“ into a new project will reproduce the problem
- After deleting the “LaserShooter.prefab“ the project needs to be restarted for the primitive of type Cube to look like a cube
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Resolution Note:
Thanks for reporting that. This problem has been fixed in Splines 2.5.0, so updating the package and re-making that prefab should fix that.
You should as a good practice not use a Mesh filter pointing to a mesh primitive when you are planning to modify it as it will modify this primitive and cause this kind of problem.
Duplicate of another internal issue: SPLB-183: [Splines] Copy-paste of a GameObject SplineExtrude keeps the mesh reference